I dunno if this is too niche for this sub but I thought it would be appropriate here. But yh oblivion has the shivering isle as its biggest dlc and while I enjoy parts of it I feel its quite underwhelming overall. I’m not gonna crap on it cus I appreciate what it tried it just didn’t land as well for me.
My biggest issues with it were I suppose I found a lot of the main quests really dull and they were just fetch quests. Some of the quests were quite good but I think the start and the end were the best and the stuff in between was ok. Which for a big conclusive end to the narrative of oblivion is disappointing. I also didn’t find the dungeons that interesting at all on the Isle. And the enemy types kind of were not my thing. (Spoiler ahead).
But my actual biggest issue with it was the narrative choice to turn the player into sheogorath with no player agency really given to the player and possibly giving an rpg chracter the worst canon fate as well as potentially implicating everything we did and who we built will vanish. To me that’s really bad role-playing in a game.
I think as a dlc it falls short compared to similar stuff at the time like fallout 3s the pit or new vegas numerous dlcs. And the skyrim dlcs were much better than shivering isle. Altho knights of the nine is really fun so far for me.
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What?
I instinctively downvoted you but then remembered what sub we are in. Damn you OP
The jailer dude doesn’t leave the castle to question cat guy. Dam mission bugged cause of this and I can’t advance the story. Rest of the game was cool though
You’re not that good tbh.
This is the first time an opinion on here actually triggered me, good job
Oblivion, in general, was when Elder Scrolls took a downward turn. It had some good quests but the world felt somewhat random and disconnected (a huge problem being the level scaling which made the world more ridiculous the longer you stayed). ANd then, shivering isles took a wild swing; a very peculiar place, an incredible premise and to be honest… the level scaling fit, since it’s a daedric realm and therefore one doesn’t have a specific expectation.
And no it doesn’t force you; it lures you. You can fuck off at any point but the walking ways (walking like a god, behaving like them can potentially make you them, especially if they agree) are an established lore aspect. Uncle Sheo basically makes you walk his path and take his place; you can fuck off at any point if you want.
It’s not that Shivering Isles is amazing it’s that Shivering Isles is much deeper than what bethesda has done since 2006. It’s a glimpse at what it’s games could have been.
Upvoting for unpopular 🙂